What is the Database?

The database is what keeps together all components that make up a game aside from the map and map events. Components such as the character that the player controls, items magic and properties can be prepared as the following 15 types of data.

Data excluding [System], [Types] and [Terms] will be prepared for each type that appears in the game. For example, you will create data for each piece of equipment such as "Health Potions" and "Keys", and configure characteristics such as their names, images and what effects they have when used.

Actors The character that the player can control.
Class Characteristics that you assign to the actor (traits, growth conditions, etc.).
Skills Actions and special skills (normal attacks, special skills and magic).
Item Items that the player owns (potions, keys, etc.)
Weapons Equipment that actors use for attacking (swords, canes, bows, etc.)
Armors Equipment that an actor uses for defense (armor, shields, accessories, etc.)
Enemies Characters that fight against actors in battle.
Troops Group of enemies that appear in game.
States States for actors, enemies, etc. (Poison, Knockout)
Animations Visual effects that appear during times such as when skills are used.
Tileset Organization of tiles used when creating maps.
Common Events Handles commonly used events.
System Overall game basic settings for things like initial settings and music.
Types Configure Types for elements, skills, weapons, armors and equipment.
Terms Text such as common game commands and parameters.

Editing the Database

Displaying the Edit Screen

Contents of the database are edited in the [Database] window. To display the window, click the [Database] button on the toolbar (or go to [Tools] → [Database]).

Organization of the Edit Screen

You can select data according to data type using the side menu in the [Database] window. By clicking a button on the side menu and switching the screen, you can create and edit data.

When editing data aside from [System], [Types], and [Terms], first click to select the data that you will edit using the data list on the left side of the window. After doing so, by editing the details of the parameters that are organized on the right side of the window, you can define the characteristics of the data.

By pressing [F4] or [F5] on the keyboard, you can switch between the previous and next data for data selected in the data list.

Changing the Number of Data Entries

The max number of skills, items, weapons, enemies and troops is set at 2000, and all other types of data are limited to 1000. To change the number of data entries, click the [Change Maximum] button below the data list, and define the new number of data entries. When lowering the maximum number of data entries, data which has a number that exceeds the maxium amount will be deleted.

Controls via the Context Menu

A menu will appear when right-clicking an item in the data list, allowing you to copy that data. The details for controls related to each item is as follows.

Copy the parameter details of that data to the clipboard.
When selecting while pressing the Shift key, you can copy multiple data entries.
Apply (overwrite) the parameter details in the clipboard to the data. All data for parameter details of data before performing this action will be lost.
Delete all data parameter details.

Regarding Data IDs

The numbers which appear at the front of each entry in the data list is its Data ID (unique number). This ID is used on occasions such as specifying data using variables that will be used in event commands.

Utilizing the Note Field

For some data elements (actors/classes/skills/items/weapons/armors/enemies/states/tilesets), there is a [Note] field available. This is for freely taking notes when creating your game. As a rule, this will not affect the game, there are plugins where you can define additional data using the notes field.