Battle

Change Enemy HP

Function

Changes the HP of enemies.

Settings

Enemy
Specify the target enemy. Setting this to [Entire Troop] will target all enemies.
Operation
Select either [Increase] or [Decrease].
Operand
Specify the amount by which to raise or lower the HP. Select [Constant] to set this to a fixed value and enter the value. Choose [Variable] to set the amount using a variable, and specify the variable to reference.
Allow Knockout
When enabled, the enemy will be knocked out when its HP reaches 0. HP will remain at 1 even if the enemy's HP falls below 0 when disabled.

Remarks

Change Enemy MP

Function

Changes the MP of enemies.

Settings

Enemy
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
Operation
Select either [Increase] or [Decrease].
Operand
Specify the amount by which to raise or lower the MP. Select [Constant] to set this to a fixed value and enter the value. Choose [Variable] to set the amount using a variable, and specify the variable to reference.

Remarks

Change Enemy TP

Function

Changes the TP of enemies.

Settings

Enemy
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
Operation
Select either [Increase] or [Decrease].
Operand
Specify the amount by which to raise or lower the TP. Select [Constant] to set this to a fixed value and enter the value. Choose [Variable] to set the amount using a variable, and specify the variable to reference.

Remarks

Change Enemy State

Function

Changes the state of enemies.

Settings

Enemy
Specifies the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
Operation
Select either [Add] or [Remove].
State
Specifies the type of state to add or remove.

Remarks

Enemy Recover All

Function

Fully recovers the HP and MP of the enemy, and removes all states.

Settings

Enemy
Specifies the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.

Remarks

Enemy Appear

Function

Causes an enemy to appear which was had the [Appear Halfway] option set in the Troop section.

Settings

Enemy
Specifies the target enemy.

Remarks

Enemy Transform

Function

Transforms an enemy currently in battle to a different enemy. The HP and MP from the enemy prior to transformation will be carried over to the new enemy.

Settings

Enemy
Specify the enemy to transform.
Transform to
Specify what the enemy will be after transforming.

Remarks

Show Battle Animation

Function

Displays an animation using the enemy as the target.

Settings

Enemy
Specify the target enemy.
Animation
Specify the animation to display.

Remarks

Force Action

Function

Forces the enemy/actor to use the specified skill.

Settings

Subject
Specify the target enemy/actor.
Action
The skill that they enemy or actor will be forced to use is specified in [Skill]. Targets of the skill will be selected from the [Last Target] (the same target of the performer immediately before), [Random] (selected at random), [Index X] (X can be 1 through 8/refer to remarks for more information).

Remarks

Abort Battle

Function

Forces the battle to end and the game to return to the map. There are no parameters to set.

Remarks