End User License Agreement

Please click here for the English End User License Agreement

この使用許諾契約書(ゲーム配布条件を含み、以下「本契約」といいます)は、株式会社KADOKAWA(以下「弊社」といいます)と、弊社製品『RPGツクールMV』(以下「本ソフトウェア」といいます)の購入者(購入者と、本ソフトウェアをコンピュータ機器にインストールする者が異なる場合には、当該インストールする者を含みます。以下「ユーザー」といいます)との間の一切の関係に適用されるものとします。ユーザーは、本ソフトウェアの使用に先立ち、必ず本契約をよくお読みください。ユーザーは、本ソフトウェアの使用を開始した時点で、本契約に同意したものとみなされます。
なお、本ソフトウェアの使用に関し、弊社が、本ソフトウェアの公式ウェブサイト(http://www.rpgmakerweb.com/support。以下「公式サイト」といいます)上で、本契約以外の利用条件及び注意事項等(以下「利用条件等」といいます)を定めた場合には、ユーザーは本契約と一体をなすものとして利用条件等を遵守するものとします。
また、本ソフトウェアには、オープンソース・プログラムである「Qt」を使用しています。「Qt」に関しては、本契約の条件は適用されず、「GNU Lesser General Public License」が適用されます。その内容は本契約書末尾をご参照ください。

第1条(インストール)
1. ユーザーは、本ソフトウェア対応のコンピュータ機器(以下「ユーザー機器」といいます)1台に、本ソフトウェアをインストールのうえ使用することができます。

2. ユーザー自身がユーザー機器を複数台所有している場合、ユーザーは、第3条第1項に基づき本ソフトウェアの正規ユーザーとなった場合に限り、前項のインストールに加えて、ユーザーのみが使用することを目的として2台目のユーザー機器に本ソフトウェアをインストールのうえ使用することができます。但し、この場合でも、ユーザーは、2台のうちいずれかのユーザー機器にインストールされた本ソフトウェアを、ユーザー以外の第三者に使用させることはできないものとします。
第2条(ネットワーク認証)
1. ユーザーは、本ソフトウェアのインストール後、弊社が別途定める方法に従って、本ソフトウェアのネットワーク認証を行うものとします。

2. ユーザーは、前項のネットワーク認証が正常に完了しなかった場合、理由の如何を問わず、本ソフトウェアの起動及び使用ができなくなることにつき、予め承諾するものとします。
第3条(ユーザー登録)
1. ユーザーは、本ソフトウェアの使用開始にあたり、弊社が別途定める方法に従って、本ソフトウェアのユーザー登録を行うものとし、当該ユーザー登録の完了をもって、本ソフトウェアの正規ユーザー(以下「正規ユーザー」といいます)となるものとします。

2. 弊社は、前項のユーザー登録を完了していないユーザーに対しては、本ソフトウェアの使用等に関するサポートを一切行わないものとし、ユーザーはこの旨予め承諾するものとします。
第4条(個人情報の取り扱い)
弊社は、ユーザーから提供された個人情報については、弊社の「プライバシーポリシー(http://ir.kadokawa.co.jp/global/policy.php/)」の定めるところにより、適正かつ適法に取り扱うものとします。
第5条(使用許諾)
弊社はユーザーに対し、ユーザーが正規ユーザーとなった場合に限り、次のとおり本ソフトウェアを使用することを許諾します。
① 本ソフトウェア(本ソフトウェアを構成するコンピュータ・プログラムを含みます)及び本ソフトウェアに収録されている素材(文章、音楽、画像等をいい、以下総称して「弊社素材」といいます)を使用して、オリジナルのゲーム(以下「ユーザーゲーム」といいます)を制作すること。なお、ユーザーは、弊社の書面による事前の承諾を得ることなく、自作プログラム及び弊社以外の第三者が提供するゲーム作成ツール等で作成したオリジナルゲームに、弊社素材を収録、利用等することはできません。
② 前号に基づいて作成したユーザーゲームを、有償・無償を問わず、譲渡、貸与、上映、公衆送信、送信可能化(以下総称して「配布等 」といいます)すること。但しこの場合、ユーザーは、本契約附則の「ゲーム配布条件」を遵守するものとします。
第6条(禁止事項)
1. ユーザーは、本ソフトウェアの使用にあたり、本契約及び利用条件等(以下総称して「本契約等」といいます)に定めるユーザーの義務を遵守し、適正かつ適法に使用するものとします。

2. ユーザーは、本ソフトウェアの使用にあたり、次の行為を行ってはならないものとします。
① 第1条第2項に基づき2台のユーザー機器にインストールされた本ソフトウェアを複数の者が使用する行為。及び、3台以上のユーザー機器に本ソフトウェアをインストールして使用する行為。但し、教育機関等において複数のライセンスを必要とする場合は、事前に弊社に申し入れ、弊社と別途協議及び合意するところにより使用条件を取り決めるものとします。
② 本ソフトウェアのバグ、不具合等を利用することにより、あるいは弊社が許容していない方法で本ソフトウェアを使用することにより、本ソフトウェアのセキュリティを解除する行為。また、本ソフトウェアを翻案、翻訳することにより、派生的なソフトウェアを制作する行為。
③ 弊社の書面による事前の承諾を得ることなく、本ソフトウェアの全部又は一部を複製、出版、上映、貸与、販売、配布 、展示、公衆送信、送信可能化等する行為。及び、本ソフトウェアを構成するコンピュータ・プログラム(以下「弊社プログラム」といいます)、弊社素材を、それぞれ単独で配布等する行為。
④ 本契約等に違反する行為。
⑤ 弊社、他のユーザー、その他の第三者に損害を与える行為、又はその恐れのある行為。
⑥ その他、弊社が適当でないと判断する行為。

3. ユーザーが本条の義務に違反した場合、弊社はユーザーに対して、警告を行う等の措置を取ることがあります。ユーザーが本条の義務に違反したことにより弊社に損害を生じた場合には、ユーザーは当該損害を賠償するものとします。
第7条(権利帰属)
1. 本ソフトウェア(弊社プログラム及び弊社素材を含みます)に関する著作権、著作隣接権、その他の知的財産権は、弊社に帰属します。

2. ユーザーゲーム(弊社プログラム及び弊社素材を除きます)及びユーザー自身が制作した素材(文章、音楽、画像等)に関する著作権、著作隣接権、その他の知的財産権は、当該ユーザーゲーム及び当該素材を制作したユーザーに帰属します。
第8条(免責事項)
1. 弊社は、本ソフトウェアを使用することによりユーザーに生じた損害については、弊社に故意又は過失のある場合を除き、一切責任を負わないものとします。

2. 前項により弊社が責任を負う場合も、弊社、弊社代表者又は弊社従業員に故意又は重大な過失がある場合を除き、ユーザーが弊社の賠償を請求することができる損害は、ユーザーに生じた直接かつ通常の損害に限られ、ユーザーの特別損害、間接損害、逸失利益及び弁護士費用並びにこれらに類する損害については、弊社は一切責任を負わないものとします。いかなる場合においても、弊社が負う損害賠償責任の累計額は、当該ユーザーが実際に支出した本ソフトウェアの購入代金を上限とします。

3. 弊社は、本ソフトウェアの信頼性を維持するため最大限の注意を払いますが、次の内容は一切保証しないものとし、ユーザーは、本ソフトウェアを自己の責任と負担にて使用するものとします。
① 本ソフトウェアの特定の目的への適合性
② 本ソフトウェアの動作の確実性及び安定性

4. 弊社は、ユーザーが本ソフトウェアを使用すること、並びにユーザーゲームを制作及び配布等することにより、第三者との間で生じたトラブル及び紛争等に関しては、一切責任を負わないものとします。
第9条(本契約等の変更)
弊社は、ユーザーの承諾を得ることなく、本契約等を変更することができるものとします。この場合、弊社は、変更の効力発生日の1ヶ月前までに、変更事項を公式サイト上で告知します。変更後の本契約等は、弊社が公式サイト上で指定した効力発生日から効力を生じるものとします。
第10条(本契約等の解釈)
本契約等の正本は日本語版であり、日本語以外の言語に翻訳された本契約等は参考訳として作成されたものです。日本語版正本と当該参考訳との間に解釈の齟齬がある場合には、日本語版正本の解釈が優先されます。
第11条(準拠法)
本契約等は、日本国法に準拠し、日本国法に従って解釈されるものとします。
第12条(合意管轄)
本ソフトウェアの使用等並びに本契約等の解釈及び適用に関して訴訟の必要が生じた場合、日本国の東京地方裁判所を第一審の専属的管轄裁判所とすることにつき、ユーザーは予め合意するものとします。

[附則]ゲーム配布条件

このユーザー配布条件(以下「本条件」といいます)は、本ソフトウェアの正規ユーザーがユーザーゲームを制作し、配布等することについて定めたものです。ユーザーは、本ソフトウェアの使用許諾契約(以下「本契約」といいます)と一体をなすものとして、本条件を遵守するものとします。また、本条件で使用する用語の定義は、特段の定めのない限り、本契約で定義するとおりとします。

第1条(配布にあたっての条件)
1. ユーザーは、次の条件を満たした場合に限り、ユーザーゲームを配布等できるものとします。
① 本ソフトウェアの正規ユーザーであること。
② ユーザーゲームが第三者の権利(著作権、商標権、名誉権、肖像権等)及び利益を侵害しておらず、かつ侵害する恐れのないこと。
③ ユーザーゲームがコンピュータウィルスに感染していないこと、及びユーザーゲームを通じてコンピュータウィルス等の有害なプログラムを提供する行為(スパム行為を含みます)を行わないこと。
④ ユーザーゲームが法令、法律、規則、命令、公序良俗に違反していないこと、又は違反する恐れのないこと。
⑤ ユーザーゲームが本契約等に違反していないこと。
⑥ その他、弊社が適当でないと判断する行為をしていないこと。

2. ユーザーは、ユーザーゲームの制作及び配布等については、自己の責任と費用負担にて行うものとし、弊社には一切迷惑を掛けないものとします。
第2条(弊社素材の取扱い)
ユーザーは、本ソフトウェアに収録されている弊社素材を、次のとおり取り扱うものとします。
① 本ソフトウェアで制作されたユーザーゲームに限り、弊社素材を使用すること。
② 本ソフトウェアで制作されたユーザーゲームに使用する目的に限り、弊社素材の改変(色の変更、サイズの変更、反転、トリミング等)を行うこと。
③ 弊社素材、及び前号に基づき改変した弊社素材を、本ソフトウェアで制作されたユーザーゲームと一緒に配布等すること。なお、弊社素材及び改変後の弊社素材は、本ソフトウェアで制作されたユーザーゲームと一緒に配布等される場合に限って配布等が認められるものです。弊社素材及び改変後の弊社素材を単独で配布等したり、ユーザーゲーム以外のプログラム等と組み合わせて配布等することはできません。但し、ユーザーは、自ら改変した弊社素材を、他の正規ユーザーに対して無償で複製、譲渡、公衆送信、送信可能化することができるものとします。
第3条(利用者への告知等 )
ユーザーは、ユーザーゲームの配布等にあたっては、ユーザーゲームの利用者に対し、次の事項を告知又は表記するものとします。
① 添付ドキュメント内(添付ドキュメントがない場合にはヘルプファイル内又はユーザーゲームの利用者が視認できる位置。以下同じ)に、ユーザーゲームが本ソフトウェアで制作されたものであることを明示すること。
② 添付ドキュメント内に、次の権利表記を行うこと。
●権利表記: 「©2015 KADOKAWA CORPORATION./YOJI OJIMA」
③ ユーザーゲームから弊社プログラム及び/又は弊社素材を抽出して配布等する行為(有償・無償を問いません)を禁じること。
④ ユーザーゲームから弊社プログラム及び/又は弊社素材を抽出して改変する行為を禁じること。
⑤ ユーザーゲームから弊社素材を抽出して自作のゲームに利用する行為(有償・無償を問いません)を禁じること。

以上

GNU LESSER GENERAL PUBLIC LICENSE

Version 2.1, February 1999

Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

[This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.]

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When a "work that uses the Library" uses material from a header file that is part of the Library, the object code for the work may be a derivative work of the Library even though the source code is not. Whether this is true is especially significant if the work can be linked without the Library, or if the work is itself a library. The threshold for this to be true is not precisely defined by law.

If such an object file uses only numerical parameters, data structure layouts and accessors, and small macros and small inline functions (ten lines or less in length), then the use of the object file is unrestricted, regardless of whether it is legally a derivative work. (Executables containing this object code plus portions of the Library will still fall under Section 6.)

Otherwise, if the work is a derivative of the Library, you may distribute the object code for the work under the terms of Section 6. Any executables containing that work also fall under Section 6, whether or not they are linked directly with the Library itself.

6. As an exception to the Sections above, you may also combine or link a "work that uses the Library" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice, provided that the terms permit modification of the work for the customer's own use and reverse engineering for debugging such modifications.

You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License. Also, you must do one of these things:

a) Accompany the work with the complete corresponding machine-readable source code for the Library including whatever changes were used in the work (which must be distributed under Sections 1 and 2 above); and, if the work is an executable linked with the Library, with the complete machine-readable "work that uses the Library", as object code and/or source code, so that the user can modify the Library and then relink to produce a modified executable containing the modified Library. (It is understood that the user who changes the contents of definitions files in the Library will not necessarily be able to recompile the application to use the modified definitions.)
b) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (1) uses at run time a copy of the library already present on the user's computer system, rather than copying library functions into the executable, and (2) will operate properly with a modified version of the library, if the user installs one, as long as the modified version is interface-compatible with the version that the work was made with.
c) Accompany the work with a written offer, valid for at least three years, to give the same user the materials specified in Subsection 6a, above, for a charge no more than the cost of performing this distribution.
d) If distribution of the work is made by offering access to copy from a designated place, offer equivalent access to copy the above specified materials from the same place.
e) Verify that the user has already received a copy of these materials or that you have already sent this user a copy.

For an executable, the required form of the "work that uses the Library" must include any data and utility programs needed for reproducing the executable from it. However, as a special exception, the materials to be distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

It may happen that this requirement contradicts the license restrictions of other proprietary libraries that do not normally accompany the operating system. Such a contradiction means you cannot use both them and the Library together in an executable that you distribute.

7. You may place library facilities that are a work based on the Library side-by-side in a single library together with other library facilities not covered by this License, and distribute such a combined library, provided that the separate distribution of the work based on the Library and of the other library facilities is otherwise permitted, and provided that you do these two things:

a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities. This must be distributed under the terms of the Sections above.
b) Give prominent notice with the combined library of the fact that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.

8. You may not copy, modify, sublicense, link with, or distribute the Library except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, link with, or distribute the Library is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

9. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Library or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Library (or any work based on the Library), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Library or works based on it.

10. Each time you redistribute the Library (or any work based on the Library), the recipient automatically receives a license from the original licensor to copy, distribute, link with or modify the Library subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties with this License.

11. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Library at all. For example, if a patent license would not permit royalty-free redistribution of the Library by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Library.

If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply, and the section as a whole is intended to apply in other circumstances.

It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.

This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.

12. If the distribution and/or use of the Library is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Library under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.

13. The Free Software Foundation may publish revised and/or new versions of the Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Library specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Library does not specify a license version number, you may choose any version ever published by the Free Software Foundation.

14. If you wish to incorporate parts of the Library into other free programs whose distribution conditions are incompatible with these, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.

NO WARRANTY

15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Libraries

If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).

To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.

one line to give the library's name and an idea of what it does.
Copyright (C) year name of author

This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

Also add information on how to contact you by electronic and paper mail.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob' (a library for tweaking knobs) written by James Random Hacker.

signature of Ty Coon, 1 April 1990
Ty Coon, President of Vice

That's all there is to it!

End User License Agreement

The Japanese version of the Agreement shall be the original, and the English translation below is provided as a reference. Should discrepancies arise in the interpretation of the Japanese original and English translation, the interpretation of the Japanese agreement shall take precedence.

This End User License Agreement (henceforth, “Agreement,” including game distribution terms) shall apply to all relationships between KADOKAWA Corporation (henceforth, “Company”) and the Purchaser (includes cases where a different person installs this Software on a computer device, and shall henceforth be referred to as the “User”) of the Company’s “RPG Maker MV” (henceforth, “Software”). The User, prior to using the Software, shall carefully read this Agreement. The User shall consent to this Agreement upon commencing use of the Software.
Furthermore, regarding the use of this Software, in the event the Company establishes usage conditions and cautionary items, etc. (henceforth, “usage conditions, etc.”) on its official website (http://www.rpgmakerweb.com/support) (henceforth, “official website”), the User shall consent to, and observe, these usage conditions, etc. as part of the Agreement.
Also, the Software uses the open-source program “Qt”, and the Agreement shall not apply. Refer to the text of the “GNU Lesser General Public License” at the end of the Agreement.

Article 1: Installation
1. The User may use the Software upon installing it on a single computer device compatible with the Software (henceforth, "user device").

2. In the event the User possesses multiple computer devices, the User may use, upon installation, the Software on a second user device for the purpose of sole use by the User limited to cases where the User is a Licensed User of the Software as defined by Article 3 Paragraph 1. However, even in such cases, the User shall not allow a third party other than the User to use the Software installed on either of the user devices.
Article 2: Network Authentication
1. The User shall, upon installing the Software, perform a network authentication for the Software following the method separately prescribed by the Company.

2. Should the network authentication in the previous Paragraph not be completed in an ordinary manner, regardless of reason, the User shall agree in advance that that the Software cannot be activated and used.
Article 3: User Registration
1. The User shall perform a User Registration of the Software in the manner separately prescribed by the Company upon commencing usage of the Software, and following completion of User Registration, shall become a Licensed User (henceforth, “Licensed User”) of the Software.

2. The User shall agree in advance that the Company shall provide no support regarding the use, etc. of this Software to Users who have not completed the User Registration described in the previous Paragraph.
Article 4: Handling of Personal Information
The Company shall handle personal information provided by the User in an appropriate and legal manner in accordance with the terms defined in the Company's “Privacy Policy” (http://ir.kadokawa.co.jp/global/policy.php/).
Article 5: Licensing
The Company shall license use of the Software as follows limited to cases where the User is a Licensed User.
1. Creation of original games (henceforth, “User Games”) using the Software (including the computer programs comprising the Software) and the assets (referring to text, music, images, etc., henceforth, “Company Assets”) recorded in the Software. Furthermore, the User cannot record or use, etc. Company Assets in the original games they create using creation tools, etc. they created or provided by third parties without obtaining the Company’s advance written consent.
2. To transfer, rent, screen, public broadcast, or make transmittable (henceforth, generally referred to as “distribute, etc.”), whether for fee or gratis, the User Games created in accordance with the previous Paragraph. However, in such cases, the User shall abide by the
“Game Distribution Terms” appended to this Agreement.
Article 6: Prohibitions
1. The User, in using the Software, shall abide by the User obligations defined in the Agreement and usage conditions, etc. (henceforth, generally referred to as “Agreement, etc.”) and shall use the Software in an appropriate and legal manner.

2. The User, in using the Software, shall not commit the following acts.
   1. Acts where multiple persons use the Software installed on the two user devices in accordance with Article 1, Paragraph 2, and acts where the Software is installed and used on three or more user devices. However, in cases where educational institutions, etc. require multiple licenses, advance notice shall be given and usage conditions shall be determined in accordance with a separate consultation and agreement with the Company.
   2. Acts where the security features of the Software are disabled through using bugs or malfunctions, etc. in the Software, or through using the Software in a manner not permitted by the Company. Also, acts where derivative software is produced via adaptation or translation of the Software.
   3. Acts where the Software is reproduced, published, screened, rented, sold, disseminated, displayed, publically broadcasted, or made transmittable, etc., in whole or in part, without the prior written consent of the Company, and acts where the Software’s computer program (henceforth, “Company program”) and Company Assets are distributed, etc. independently.
   4. Acts in violation of the Agreement, etc.
   5. Acts that cause harm to the Company, other Users or third parties, as well as acts with such potential.
   6. Any other acts the Company deems improper.

3. Should the User violate the obligations of this Article, the Company may take measures such as issuing a warning to the user. The User shall provide compensatory damages for any damages incurred by the Company arising from the User’s violation of their obligations in this Article.
Article 7: Attribution of Rights
1. Copyrights, neighboring rights, and all other intellectual property rights pertaining to the Software (including Company programs and Company Assets) shall belong to the Company.

2. Copyrights, neighboring rights, and all other intellectual property rights pertaining to user games (excluding Company programs and Company Assets) and assets created by the User (text, music, images, etc.) shall belong to the relevant user game and the User who produced the relevant assets.
Article 8: Disclaimers
1. The Company shall bear no responsibility whatsoever for damages incurred by the User due to the use of the Software, except in cases of intentional acts or gross negligence by the Company.

2. Even in cases where the Company is liable in accordance with the previous Paragraph, except for intentional acts or gross negligence by the Company, the Company’s representatives, or the Company’s employees, damages for which the User can request compensation shall be limited to direct and ordinary damages incurred by the User, and the Company shall be in no way liable for special damages, indirect damages, lost income, and attorney’s fees, or any other such damages incurred by the User. In all circumstances, the total amount of compensatory damages to be borne by the Company shall not exceed the purchase price the User actually expended for the Software.

3. The Company shall exercise the utmost care in maintaining Software reliability, but no warranty whatsoever shall be provided for the following matters, and the User shall use the Software at their own responsibility and expense.
   1. The compatibility of this software toward specific objectives
   2. Reliability and stability of Software operation

4. The Company shall be in no way liable for problems and disputes occurring with third parties due to the User using the Software, and creating and distributing, etc., User Games.
Article 9: Modification to the Agreement, Etc.
The Company may modify the Agreement, etc. without the User’s consent. In such cases, the Company shall officially announce the modifications on its official website no earlier than one month prior to the date the changes are to take effect. The modified Agreement, etc. shall come into force from the date specified on the Company’s official website.
Article 10: Interpretation of the Agreement, Etc.
The Japanese version of the Agreement, etc. shall be the original, and versions of the Agreement, etc. translated into languages other than Japanese shall be created as reference translations. In the event discrepancies occur in the interpretation of the Japanese original and the reference translations, the interpretation of the Japanese original shall take precedence.
Article 11: Governing Law
This Agreement, etc. shall be governed by the laws of Japan, and shall be incorporated in accordance with the laws of Japan.
Article 12: Jurisdiction
In the event the usage, etc. of the Software, and the interpretation and application of the Agreement, etc. requires litigation, the User shall agree in advance that the Tokyo District Court (Japan) shall have exclusive jurisdiction as the court of first instance.

Supplemental Provisions: Game Distribution Terms

These user distribution terms (henceforth, “Terms”) define the creation and distribution, etc. of User Games by Licensed Users. Users shall abide by these Terms as part of the End User License Agreement (henceforth, “Agreement”). Also, definitions of terminology in these Terms shall be as defined in the Agreement unless otherwise specified.

Article 1: Terms of Distribution
1. The User shall be able to distribute, etc. User Games only in cases where the following conditions have been satisfied:
   1. The User is a Licensed User of the Software.
   2. The User Game does not infringe upon third-party rights (copyrights, trademark rights, moral rights, portrait rights, etc.) and interests, and there is no risk of such infringement.
   3. The User Game shall not be infected with computer viruses, and the User Game shall not be used to perform acts (including spamming) where malicious programs such as computer viruses, etc. are provided.
   4. User Games do not violate statutes, laws, regulations, orders, or public order, and there is no risk of such violations.
   5. User Games shall not violate the Agreement, etc.
   6. Any other acts the Company deems improper shall not be performed.

2. The User shall create and distribute, etc. User Games at their own responsibility and expense, and shall hold the Company harmless.
Article 2: Handling of Company Assets
The User shall handle the Company Assets recorded in the Software as follows.
1. Company Assets shall be used solely for User Games created with the Software.
2. Modification of Company Assets (changes in color, size, orientation, trimming, etc.) shall be solely for the purpose of use in User Games created with the Software.
3. Company Assets and Company Assets modified in accordance with the previous Paragraph shall be distributed, etc. with the User Game created with the Software. Furthermore, the distribution, etc. of Company Assets and modified Company Assets shall be permitted only when they are distributed, etc. with the User Game created with the Software. Company Assets and modified Company Assets may not be distributed, etc. independently, and they may not be combined with programs, etc. other than the User Game. However, the User may, without compensation, reproduce, transfer, publically broadcast, or make transmittable any Company Assets they modified themselves to another Licensed User.
Article 3: User Notification, Etc.
Upon distribution, etc. of the User Game, the User shall provide the following notifications or declarations to users of User Games.
1. Clearly indicate in the attached documentation (in the event there is no attached documentation, in the help file or in a location readily visible to the user of the User Game. The same shall apply hereafter) that the User Game was created using the Software.
2. The attached documentation shall have the following Statement of Rights.
● Statement of Rights: “©2015 KADOKAWA CORPORATION./YOJI OJIMA”
3. Acts where the Company’s program and/or Company Assets are extracted from the User Game and distributed, etc. are prohibited, regardless of whether for fee or gratis.
4. Acts where the Company’s program and/or Company Assets are extracted from the User Game and modified are prohibited.
5. Acts where Company Assets are extracted from the User Game and used for self-authored games are prohibited, whether for fee or gratis.

END