~ State Class

The JSON data structure of a state.

Properties

Properties

autoRemovalTiming Number

The auto-removal timing.

chanceByDamageNumber

The probability of the state removal by damage.

iconIndex Number

The index of the icon image.

id Number

The ID.

maxTurns Number

The maximum turns of the duration.

message1 String

The message when an actor fell in the state.

message2 String

The message when an enemy fell in the state.

message3  String

The message when the state remains.

message4 String

The message when the state is removed.

minTurns Number

The minimum turns of the duration.

motion Number

The side-view motion.

name String

The name.

note String

The note.

overlay Number

The side-view overlay.

priority Number

The priority.

removeAtBattleEnd Boolean

The "remove at battle end" option.

removeByDamage Boolean

The "remove by damage" option.

removeByRestriction Boolean

The "remove by restriction" option.

removeByWalking Boolean

The "remove by walking" option.

restriction Number

The restriction.

stepsToRemove Number

The number of steps until the state is removed.

traits Array

The array of Trait data.