~ State Class
The JSON data structure of a state.
Properties
Properties
autoRemovalTiming Number
The auto-removal timing.
chanceByDamageNumber
The probability of the state removal by damage.
iconIndex Number
The index of the icon image.
id Number
The ID.
maxTurns Number
The maximum turns of the duration.
message1 String
The message when an actor fell in the state.
message2 String
The message when an enemy fell in the state.
message3 String
The message when the state remains.
message4 String
The message when the state is removed.
minTurns Number
The minimum turns of the duration.
motion Number
The side-view motion.
name String
The name.
note String
The note.
overlay Number
The side-view overlay.
priority Number
The priority.
removeAtBattleEnd Boolean
The "remove at battle end" option.
removeByDamage Boolean
The "remove by damage" option.
removeByRestriction Boolean
The "remove by restriction" option.
removeByWalking Boolean
The "remove by walking" option.
restriction Number
The restriction.
stepsToRemove Number
The number of steps until the state is removed.
traits Array
The array of Trait data.