Actor Settings

Role of Data

Data which represents the character that the player controls is the actor data.
You can give each actor unique characteristics.

Property Details

Name
[Name] is the name that is displayed during gameplay. There are occasions when the player name will not be fully visible during gameplay and in battle if the name is long.
Nickname
The nickname of the actor. This will be displayed on the status screen in the upper right.
Class
The class which the actor belongs to. This will affect which skills can be used, which weapons can be equipped, which items can be used, etc. Specific details are edited in the [Class] tab.
Initial Level/ Max Level
[Initial Level] is the level of the actor at the start of game, and [Max Level] is the maximum level an actor can be. An actor will never level up beyond its [Max Level]. Either can be set from 1 to 99.
Profile
Introduction of the actor. This will be displayed on the lower portion of the Status Screen.
Images
Face
Image displayed in the menu.
Character
Image displayed on the Map Screen.
[SV] Battler
Image displayed in the Battle Screen when in Side-view mode.
Initial Equipment
The equipment that an actor starts with at the start of the game. Select the equipment position for each piece from the pull-down list. Equipment which can be selected is limited to what their class is able to equip. Setting this to [None] will cause nothing to be equipped in that location.
Traits
The actor's unique traits. Define the details in the window that is displayed when double-clicking each row of the settings field. For more information please refer to [How to Set Traits].