How to Set Effects
Settings Overview
The [Effects] parameter defines the effects that you give to the desired character when an actor/enemy uses a skill or item.
The 13 types of effects that can be given are found below. You can create skills/items which possess a combination of effects by configuring multiple effects.
Setting Effects
To set an effect, double-click an empty row in the Effects field. Select the type of effect in the window that is displayed, and specify such things as the targets which the effect applies to, the strength of the effect, etc.
The details of the configured effect will be displayed in the [Effects] list. You can re-edit the contents of effects by double-clicking the item. Additionally, you can perform actions such as copying the settings and deleting them in the context menu that is displayed when you right-click an effect.
Contents of Each Effect
Recover Tab
- Recover HP
- Recovers HP (adds to current value). Specify a value that is a percentage of the target character's Max HP (-100% to 100%) and a set value (-999999 to 999999). In the case that you want to set just one of the values, set the other value to 0. Setting this effect to an item, the recovery value will change according to the user's [Pharmacology] special trait value.
- Recover MP
- Recovers MP (adds to current value). Specify a value that is a percentage of the target character's Max MP (-100% to 100%) and a set value (-9999 to 9999). In the case that you want to set just one of the values, set the other value to 0.
- Gain TP
- Increases TP by only the specified amount. Specify the increase using a set value (0 to 100).
[State] Tab
- Add State
- Adds a state. Specify the desired state and the change in rate of success (0 to 1000%). By setting this to a value higher than 100%, this will have a higher chance of success to add the state than its original effectiveness.
- Remove State
- Removes a state. Specify the desired state and the change in rate of success (0 to 100%).
[Param] Tab
- Add Buff
- Raises the fluctuation level of the specified trait by one. For each level, there is a 25% fluctuation in the original value. To have this raise more than two levels at one time, add this effect multiple times. Set the target trait and the number of turns (1 to 1000) this effect will last.
- Add Debuff
- Lowers the fluctuation level of the specified trait by one. For each level, there is a 25% fluctuation in the original value. To have this lower more than two levels at one time, add this effect multiple times. Set the target trait and the number of turns (1 to 1000) this effect will last.
- Remove Buff
- Resets a trait to its original value when the fluctuation level of the specified trait is buffed.
- Remove Debuff
- Resets a trait to its original value when the fluctuation level of the specified trait is debuffed.
[Other] Tab
- Special Effect
- You can set this only to [Escape]. The target character will flee from battle. If the actor has received this effect, they will not earn any EXP.
- Grow
- Permanently raise the value of a trait. Specify the target trait and the value (1 to 1000) to be added.
- Learn Skill
- An actor will learn the specified skill. This effect will not be applied to enemies.
- Common Event
- Run the specified common event. Only one of this effect can be set for one type of data.