Messages

Show Text

Function

Opens the Message Window and displays text.

Settings

Face
Specifies the face image to display in the left side of the Message Window. You can select an image in the [Select an Image] Window that appears after double-clicking in the image area.
Text
Input the text to display. It is possible to display up to 4 lines of text at once in the Message Window. Press the [Enter] key to go to the next line when wanting to display text after the 2nd line.
Background
Select the Message Window format that will display the text.
Window Position
Specify either [Bottom], [Middle] or [Top] for the display position of the Message Window.
Preview
You can check what will actually be displayed by clicking this.
Batch Entry
When enabled, it allows you to enter more than 4 lines of text. Text which exceeds 4 lines will be set in the contents window after dividing every 4 lines into multiple [Show Text] event commands.

Remarks

\V[n] Will be replaced with the value of the nth variable.
\N[n] Will be replaced with the name of the nth actor.
\P[n] Will be replaced by the name of the nth (arranged order) party member.
\G Will be replaced by the currency unit.
\C[n] Draw the subsequent text in the nth color. Text color conforms to the contents of the [Window.png] system image.
\I[n] Draws the nth icon.
\{ Increases the text by 1 step.
\} Decreases the text by 1 step.
\\ Replaced with the backslash character.
\$ Open the gold window.
\. Wait for 1/4 second.
\| Wait for 1 second.
\! Wait for button input.
\> Display remaining text on same line all at once.
\< Cancel the effect that displays text all at once.
\^ Do not wait for input after displaying the next.

* The control characters \V, \N, \P, \G, \C, \I, \\ may be used in the below places as well.

Show Choices

Function

Displays the Choices Window (up to 6 choices), and handles branches according to the player's choices. You can use control characters similar to how you use them in messages.

Settings

Choices (1 through 6)
Specifies the text for the choices. Choices left blank will not be displayed.
Background
Specifies the background type for choices.
Window Position
Specifies the display position of the choices on the screen.
Default
Specifies the initial position of the cursor.
Cancel
Handling method for when the cancel button is pressed.

Remarks

Input Number

Function

Displays the Input Number screen, and assigns the value input by the player to a variable.

Settings

Variable
Specify the variable that will store the number specified by the player.
Digits
Specify the number of digits (1 through 8) that the input will accept.

Select Item

Function

Displays the Item Selection Window. Assigns the ID of the item that the player selects to a variable.

Settings

Variable
Specifies the variable that the item number (item ID) selected by the player will be assigned to.
Item Type
Specify the types of items to display in the list.

Show Scrolling Text

Function

Displays text that scrolls from the bottom to the top. Scrolling will be fast forwarded when the confirm button is pressed.

Settings

Text
Input the text to display.
Speed
Specifies the scroll speed (1 through 8). The higher the number, the faster the scrolling becomes.
No Fast Forward
Fast forwarding will not be possible when the confirm button is pressed.